Fabx

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new behaviour, crashes on EIP. radwolfie have tried to investigate and it could be a logic emulation error, here is the log with debug setting and all enabled: https://www71.zippyshare.com/v/BNXOBXw5/file.html

Update status of the game since a year almost: Goes in game, no more random crashes and stuff, very stable in menu an in-game. Render has been improved as you...

![unknown](https://user-images.githubusercontent.com/30447649/62141535-01e09700-b2ed-11e9-97e6-73221f2193b0.png) Regression in the menu, xdk 5849, previous behaviour ![image](https://user-images.githubusercontent.com/30447649/62141583-1ae94800-b2ed-11e9-99d6-1cf0f58c35fa.png)

Update report: 22/04/2020 Progressions on the lastes build e6b2ed8 -DirectSound improved, no more audio and dialogues stuck/cutted. Menu sound works as well. -More rendering improved. (can see by pressing F11)...

![image](https://user-images.githubusercontent.com/30447649/104853419-fcbc4100-5900-11eb-9b1a-5d0975674d63.png) ![image](https://user-images.githubusercontent.com/30447649/104853422-02198b80-5901-11eb-9269-5835d075d7f4.png) ![image](https://user-images.githubusercontent.com/30447649/104853425-05ad1280-5901-11eb-991f-ca27279a73c7.png)

[25-09-2020.txt](https://github.com/Parik27/SA.Rainbomizer/files/5283071/25-09-2020.txt) The mission starts at the normal marker, wich is sweet house, but then it becomes a random mission wich starts in Doherty

ok, thanks for this info, i've tried disabling it but still crashes, here's a new log: [25-09-2020.txt](https://github.com/Parik27/SA.Rainbomizer/files/5285323/25-09-2020.txt)

I'm using kali distro which should have all of that already