Fabx

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Reporting title with same issue: https://xemu.app/titles/5553005e/#Tom-Clancy-s-Splinter-Cell-Double-Agent ``` ERROR:../hw/xbox/mcpx/apu.c:1885:voice_get_samples: assertion failed: (segment_offset != 0) ```

Adding a log from gdb with the error specifications: [assertion.txt](https://github.com/mborgerson/xemu/files/8500396/assertion.txt)

@Triticum0 i've been able to fix the crash in double agent by doing the following reported here, restoring the EEPROM gets rid of the segment offset error: https://github.com/mborgerson/xemu/issues/869

Progression: artifacts on borders have disappeared for splinter cell double agent and chaos theory with this PR on native scaling: ![image](https://user-images.githubusercontent.com/30447649/159116711-5ffd3365-7495-4035-b2f9-31f628a5c968.png) ![image](https://user-images.githubusercontent.com/30447649/159116805-d35c0154-07a0-4de8-b863-595355c47a1b.png)

![lights](https://user-images.githubusercontent.com/30447649/159140174-3a4baa2c-5f48-43fd-a5e0-e853ff59b04b.png) Splinter cell 1 has been fixed, no more greenish bar on the right side

![unknown](https://user-images.githubusercontent.com/30447649/44949563-99670c80-ae34-11e8-9c13-39626064d782.png) ![immagine](https://user-images.githubusercontent.com/30447649/44949564-99ffa300-ae34-11e8-9e25-eed7b307ea0d.png) ![immagine2](https://user-images.githubusercontent.com/30447649/44949565-99ffa300-ae34-11e8-887e-91a5614a29ab.png) ![immagine3](https://user-images.githubusercontent.com/30447649/44949566-99ffa300-ae34-11e8-9bd1-ba6ba4e51da0.png) ![immagine4](https://user-images.githubusercontent.com/30447649/44949575-b00d6380-ae34-11e8-9bcd-c50c545732b4.png)

[Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1536994/Xbe.txt)

[KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1537100/KrnlDebug.txt) removed link, the game is EUR region anyway. Sorry for the mistake

Update: https://cdn.discordapp.com/attachments/293096509019258880/410491156590493696/unknown.png https://cdn.discordapp.com/attachments/293096509019258880/410490088745598986/unknown.png There's a lot of FPS boost and bugged textures, but it doesn't hang to the loading screen anymore. updated Krnl log: [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1700179/KrnlDebug.txt)

New behavior status: in game (with broken graphics and vsync doesn't work): https://cdn.discordapp.com/attachments/293096509019258880/415120187604598784/unknown.png [Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1736655/Xbe.txt) [CxbxDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1736656/CxbxDebug.txt) [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1736657/KrnlDebug.txt) in case these are useful.