Fabx
Fabx
![immagine](https://user-images.githubusercontent.com/30447649/36945146-d7f3c548-1fa9-11e8-925e-a17c73f5ba2e.png) this happens when i try to start a match, without errors and anything.
Update: Vsync works now in menu, menu graphic is not corrupted anymore, but still missing video graphic and in game.
current behavior: sc DA stucks at black screen with this showing in the console: https://cdn.discordapp.com/attachments/293096509019258880/430641884021391360/unknown.png Here full logs too: [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1870721/KrnlDebug.txt) another one: [Nuovo documento di testo.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1870763/Nuovo.documento.di.testo.txt) [Splinter Cell-DA-436f1d5e.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1870798/Splinter.Cell-DA-436f1d5e.txt) HLE Cache...
new behavior ![image](https://user-images.githubusercontent.com/30447649/39212792-04e0aa7e-4810-11e8-9bd0-274d5e73d77f.png)
lastes branch, HLE [HLE kernel debug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2046068/HLE.kernel.debug.txt) lastes branch, LLE [LLE kernel.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2046085/LLE.kernel.txt) Differences: on HLE you can perfectly see the menu, but no movie animations, move logo, intro ecc. on LLE...
Splinter Cell Double Agent HLE Pixel Shader Disabled, makes some effects working like LLE ![unknown](https://user-images.githubusercontent.com/30447649/40715315-6cd3bf2a-6405-11e8-98ae-16995743c3e4.png) In game no graphics, Input is perfectly responding and some audio are missing ![unknown 1](https://user-images.githubusercontent.com/30447649/40715318-7116ad90-6405-11e8-8809-242b509b6047.png)...
new HLE behavior: ![immagine](https://user-images.githubusercontent.com/30447649/40872370-8ee1d742-664d-11e8-8e34-2741b12c0544.png) (happened at first launch, sometimes it doesn't do the error) Edit: i update the xbe dump with the new one: [Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2065847/Xbe.txt) This has signature and all...
Updated kernel debugs with the new radwolfie log update, hope it will give much info about the issue: [KrnlDebug in menu.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2067731/KrnlDebug.in.menu.txt) [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2067732/KrnlDebug.txt)
New HLE behavior: [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2080006/KrnlDebug.txt) ![image](https://user-images.githubusercontent.com/30447649/41094273-04a426a2-6a4e-11e8-865b-63e4459b81ee.png) sometimes still happens this randomly: ![image](https://user-images.githubusercontent.com/30447649/41094411-7a978c6e-6a4e-11e8-9187-93accc8b575a.png) [log.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/2080018/log.txt) EDIT: Dunno the reason, but these errors are randomly, like you have to get luck about timing EDIT...
New behavior: putting back the d3d8t9 wrapper makes the game working, no more exception code. https://mega.nz/#!NGo1XapB!WQB_PuLZQ38Kfk7fc8QzuLTgFnb2lCLxreE-16xObYc Video test. (no need to donwload, you can watch from mega itself!)