Xultaik
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Xultaik Game Engine
_This is an overview of some major bullet points for improvements or unimplemented features in **Vultaik**:_ - [ ] Resource state transitioning: This is very fragile and needs improvement. -...
Map all enums to custom: * `VkCullModeFlags` -> `CullMode`: * `VkPolygonMode` -> `FillMode ` : `VkPolygonMode.Fill == FillMode.Solid` , `VkPolygonMode.Line == FillMode.Wireframe` This will allow for a cleaner API and...
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.0-beta0007 to 2.1.7. Release notes Sourced from SixLabors.ImageSharp's releases. v2.1.7 What's Changed [release/2.1] Disallow allocation attempts of unrepresentable sizes by @antonfirsov in SixLabors/ImageSharp#2553 [release/2.1] Tiff decoding robustness...
50-100mb/s on TriangleExample