FNGgames
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2
issues of
FNGgames
Is there any reason we cant have `Group.GetEntities(ICollection buffer)`? Having ICollection as the input argument would allow HashSets and other collections to be used which can be useful in certain...
enhancement
When you have an entity with 30+ components as I regularly do, and when these components each perform very different functions, e.g. physics (Position/Mass/Drag/Velocity...), AI (Faction/Friends/Enemies...), view (Asset, Color, ViewController...)...
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