Ezriilc
Ezriilc
The subject says it all. https://forum.kerbalspaceprogram.com/index.php?/topic/34785-19-hyperedit-v158-july-10-2018-cheat-teleporter-orbitplanet-editor-more/&do=findComment&comment=3800773
To reproduce: Edit orbit to Kerbin @ 100k, then to Mun at same. In the Map scene, start/stop time warp to see craft jump position along orbit.
This problem exists in KSP 1.4.5, with HyperEdit 1.5.8. [The report is here in the forum thread.](https://forum.kerbalspaceprogram.com/index.php?/topic/34785-145-hyperedit-v158-july-10-2018-cheat-teleporter-orbitplanet-editor-more/&do=findComment&comment=3456895)
If using the Lander with a spaceplane, or horizontally oriented ship, and setting "Set Rotation", it will point the nose of the craft to the sky, as if it were...
An idea that may make testing aircraft easier.
> If nobody objects, I think we're gonna take out Planet Editor altogether. EDIT: I've decided to leave it in, barring any compelling argument to remove it. Please comment here...
I haven't investigated the particulars of this recently, so I'm just putting this here to be fleshed out.
The shaking seems to increase over time, and is enough to destroy a vessel. Changing scene and back fixes it. I've seen this in many situations, but most recently it...
To reproduce: - Launch any ship to pad or runway. - Edit Orbit to Kerbin at any alt. - Edit Orbit to Moho at any alt. - Use Ship Lander...