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An example of how to use the Tilia packages to create great content with VRTK v4.

Results 22 VRTK issues
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Unity's built-in LoadScene doesn't work well for VR. Some non-VR games use it rather than bothering with the async or additive version of `LoadScene` because it's a simple call. Unfortunately,...

feature

No rush, but I think a VRTK_WristAttachment or a left and right wrist alias object in the SDK Manager could be a useful feature. Watches are a useful interface that...

help wanted
feature

Nested radial menus would be handy. There's a chance I'll try to implement them, myself, sometime in the next few weeks, but thought I'd throw the idea out there. You...

feature

http://steamcommunity.com/app/358720/discussions/0/405691491125141530/#c405691491125597364

feature

Perhaps an extension of Climbing (actually pretty certain it should be), but it would be cool to be able to swing similar to **Windlands**. Climbing is already pretty satisfying, but...

help wanted
feature

I was playing around with the **Climbing/Falling** demo and absolutely loved it. The sensation of dropping off the tower is exhilarating, especially when you have to take a moment to...

help wanted
feature
good first issue

It would be great to have a control that acts like a light switch with an on or off state, which is basically one button rotating and snapping to either...

feature

VR is a very physical medium. I was thinking about the best way to go about integrating hand movements for actions. phroot's game 5089 as something like this, it's used...

feature

Is it possible to include flight control capability, similar to here: https://www.assetstore.unity3d.com/en/#!/content/61830

feature
good first issue

At the moment you can set the bezier pointer height to a finite length, which prevents the pointer from reaching the ground, however the forward beam can still reach the...

bug