VRTK
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Restrict bezier pointer height when controller is at an angle
At the moment you can set the bezier pointer height to a finite length, which prevents the pointer from reaching the ground, however the forward beam can still reach the ground which kind of defeats the purpose.

Some how need to limit the forward beam distance of the bezier beam based on the rotation of the controller to be relative to the height of the downward beam.
This issue persists in V4 https://github.com/ExtendRealityLtd/VRTK.Unity.Core/issues/89