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Swinging on Vine/Rope!

Open xEvoGx opened this issue 9 years ago • 9 comments

Perhaps an extension of Climbing (actually pretty certain it should be), but it would be cool to be able to swing similar to Windlands.

Climbing is already pretty satisfying, but I wanted to be able to swing on the rope climb section. :smile:

Thanks yet again!

xEvoGx avatar Aug 13 '16 21:08 xEvoGx

You can use some classic rope object made of bones and just make it grabable so you cand grab it and ungrab it. https://www.youtube.com/watch?v=GaAjve4NZd0

HyppoNymous avatar Aug 16 '16 20:08 HyppoNymous

Yup already did. The rope just swings regardless of the position at which I grabbed. In other words, the grab function works if I grab the rope proper, but beyond that it doesn't then keep the rope steady. Still allowed to climb, but the rope behaves as if I'm not even touching it.

That being said, there's no swinging. Not only would we have to register a grip, but we'd need both the ability to climb the rope, and have the rope's movement translate to the playarea. This is far more complex of an issue.

xEvoGx avatar Aug 16 '16 20:08 xEvoGx

You need to instantiate some object to simulate your body catching one of the rope collision cylinder , adding forces to the body obecjt will make physic joints swing. This is complex, instead i would go for some easy way https://www.youtube.com/watch?v=AnVst7_C250 Using a rigid cylinder with a joint at it's top , this would be the rope. When you grab the rope , you instantiate a "body" physic object as child of the rope with a joint at the position you grabbed the rope cyliner. Adding forces to the child object will make it swing. When you ungrab the rope you destory the child physic object and it's joint.

HyppoNymous avatar Aug 16 '16 20:08 HyppoNymous

No of course Hyppo...

...and you do realize I'm suggesting all of these to augment the Kit right? I really appreciate your taking the time to suggest ways for myself to make it work, but that isn't necessary. Really, what I've been doing with Stone for some time is take what he's laid out, and playtest and ideally find ways to make the kit even more robust. Climbing was clearly added later on in this kits cycle, so it's only fitting that additional options are explored. No they're not necessary, but if I can even tickle someones brain a bit to consider augmenting the system, why not right?

Cheers man

xEvoGx avatar Aug 16 '16 21:08 xEvoGx

Right, the more the kit has , the best it is for users.

HyppoNymous avatar Aug 16 '16 21:08 HyppoNymous

Essentially yup.

xEvoGx avatar Aug 16 '16 21:08 xEvoGx

The climbing currently does not allow for moving objects. It's a known bug, and one I'll eventually get to, but if somebody wants to take a crack at it before I have the time, that would be fantastic.

mattboy64 avatar Sep 01 '16 20:09 mattboy64

Good reference https://www.youtube.com/watch?v=hETJ_AgulgY from @fuseman

thestonefox avatar Oct 22 '16 07:10 thestonefox

Hmm, you could make some really insane obstacle courses with grabbable moving objects.

AGoblinKing avatar Oct 24 '16 18:10 AGoblinKing