Evan Balster
Evan Balster
Pardon the late reply but I'll weigh in. From what I understand, calling into C++ code from Lua is costly enough that calling some C++ function for each pixel will...
This appears to be another manifestation of the issue described in https://github.com/ThePhD/sol2/issues/1581 and fixed in version 0.3.5. I'm still running into this issue but I suspect it's because I'm using...
I'm also noticing a crash in `get_no_lua_nil` during value checking in certain circumstances when a bound C++ method is given e.g. a Lua table where a value-type userdata was expected....
Concise code would be: `auto solOpt = (stdOpt ? sol::optional(*stdOpt) : sol::nullopt);` 🧟
Earlier today I was thinking about this PR and some of the game design around it. Right now it's pretty trivial to itemize, lift and carry most appliances for short...
As far as I understand, every time you wrap some C++ pointer or reference in a userdata, it will be a different userdata which is inequal to previously-created references. [Userdata...
Does `C` > `Tell [NPC] to work on...` > `Taking it easy` work?
I suggest moving the dialog option for "teleport me to an alternate dimension immediately" from the top of the list in Rubik's conversation tree to the bottom. Right now it's...
I did that quest a few days ago and was able to move the lockers out of the way with no warning or NPC hostility. My character was too weak...