Evan Balster
Evan Balster
Hello — I may be interested in collaborating to improve OpenVR support. I'm thinking about migrating my project SoundSelf from OpenGL 3.1 to BGFX. Re: @boberfly, I realize this is...
Hey, Peter — I'm super interested in getting involved in the `std::units` effort. Any news since 2016? Nic, myself and Steven Watanabe have been experimenting with methods to allow arbitrary...
I gather that an ASIO backend could enable FlexASIO to be used as a multi-client wrapper around some other ASIO driver, so that two applications can share low-latency access to...
Sadly it looks like my trick causes ASIO client applications to crash on startup. Presumably this has to do with (a) FlexASIO attempting to interact with the ASIO SDK as...
Here is a version of the now-broken extension with a few debug printouts. These merely serve to demonstrate that the Inform 7 mechanisms of Inline Hyperlinks are working as expected....
By injecting printouts into the "handle glk event rule" I have zeroed in on these lines in Glulx Entry Points as the point where processing of the hyperlink seems to...
Upon further inspection, it appears that the "the handle glk event rule" is never invoked by the latest version of the extension, because the `HandleGlkEvent` which previously called it was...
It seems like repairing the "glulx replacement command" function in Glulx Entry Points might do a lot for the hyperlink situation. :) I'm tinkering to see if I can work...
Here's a rather crude modification that restores the broken functionality without introducing a new rulebook. With these changes Inline Hyperlinks works again, although there are probably other better ways to...
> The command-replacement functionality in Glulx Entry Points is broken. Use [this extension](https://github.com/i7/extensions/blob/master/Gavin%20Lambert/Inline%20Hyperlinks.i7x) instead. Thanks, I'll give that a try! That said, I think I've worked out how to repair...