Evaisa
Evaisa
Moving the mouse cursor around the window of my game seems to cause a massive performance drop of about 16 - 17% I am not doing any mouse input and...
Unless I am misunderstanding this is really bad practice. ``` std::ifstream inFile; inFile.open(detourDir.string()); if (inFile.good() && fileName != "runString.lua") { std::string content((std::istreambuf_iterator(inFile)), (std::istreambuf_iterator())); if (!strcmp(content.c_str(), fileContent.c_str()))return {}; fileContent = content;...
Is there any way to print the line number of a Lua file where a error occurred? I tried using CompileChunk with the TraceLineDebugger like so: `CompileChunk(ScriptFilePath, new LuaCompileOptions() {...
Is there any way for me to build this myself? What is trim.h, are there specific dependencies I need
Not sure if I am doing something wrong, but it seems that calling a LuaFunction with a LuaTable as the argument causes the input to become nil Test case: ```...
I have the following print function ``` public void lua_Print(params object[] args) { string output = $"[{ScriptFilePath}]: "; if (args == null || args.Length == 0) { output += "nil...
Is there any info on building the SAPI5 interface for AMD64?
idk how i would go about doing this tbh