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iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 đŸ•šī¸ 🧑đŸŋ‍🚀

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[![Mend Renovate](https://app.renovatebot.com/images/banner.svg)](https://renovatebot.com) This PR contains the following updates: | Package | Change | Age | Adoption | Passing | Confidence | |---|---|---|---|---|---| | [dompurify](https://togithub.com/cure53/DOMPurify) | [`2.3.6` -> `2.4.0`](https://renovatebot.com/diffs/npm/dompurify/2.3.6/2.4.0) | [![age](https://badges.renovateapi.com/packages/npm/dompurify/2.4.0/age-slim)](https://docs.renovatebot.com/merge-confidence/)...

Ask AWS/OBS questions with Liam/Kyle - Review with Kyle/Liam Support HLS and/or DASH Video Streaming and OBS / Restream tooling based on RTMP, RTP https://aws.amazon.com/solutions/implementations/live-streaming-on-aws/ https://obsproject.com/wiki/Streaming-With-SRT-Or-RIST-Protocols#encoders Bonus, Add ability to...

story - 1

deleted a protal node and it cause a bunch of odd empty objects to populate into the scene, which got saved

Separation of concerns between html and css works fine for documents, not so much for complex web apps. Our current approach leads to bloated stylesheets and is simply not feasible...

epic

https://github.com/XRFoundation/XREngine/tree/dev/packages/editor/src/components/properties/TriggerVolumeNodeEditor.tsx https://github.com/XRFoundation/XREngine/tree/dev/packages/engine/src/scene/components/TriggerVolumeComponent.ts https://github.com/XRFoundation/XREngine/tree/dev/packages/engine/src/scene/functions/loaders/TriggerVolumeFunctions.ts the scene loader functions and prefab can be registered in https://github.com/XRFoundation/XREngine/tree/dev/packages/engine/src/scene/functions/registerPrefabs.ts - [ ] create prefab (make copies of above files) - [ ] create a physics...

The `issueCredential()` function will live in a `VerifiableCredentialSystem.ts` file, in `packages/client-core/src/systems`. It will be triggered when an action query is met. (A system is a module with a default export...

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Base Functionality - [x] Same-location portals - [x] Capture envmap of the other spawn position - [x] No model or preview mesh Portal effects - [x] Default - uses loading...

story - 2