etherealengine
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Portal Types & Improvements
Base Functionality
- [x] Same-location portals
- [x] Capture envmap of the other spawn position
- [x] No model or preview mesh
Portal effects
- [x] Default - uses loading screen ui (refactor app state too)
- [ ] Fix spawn rotation
- [ ] Hyperspace effect
- [x] Convert to inverted sphere mesh with the other scene envmap render
- [ ] Mesh shrinks when arriving in the new location until the user exists the portal (have a nice spring lerp up when it becomes active)
- [ ] Locked/deactivated portals
- [ ] https://www.youtube.com/watch?v=VsGG5JYlqIU
- [ ] Exponential ramp up the scene flying away behind you as you begin to warp, with the reverse happening when the new scene loads in
- [ ] Add shooting star particle effects like star wars
- [ ] Add more particle effects to spice it up