EricLasotaRSE

Results 8 issues of EricLasotaRSE

ffx_fsr2_accumulate_pass.hlsl does not define FSR2_BIND_SRV_MOTION_VECTORS, it only defines FSR2_BIND_SRV_DILATED_MOTION_VECTORS. Because of this, LoadInputMotionVector returns only a 0,0 MV offset by jitter cancellation for that shader. In ffx_fsr2_reproject.h, GetMotionVector will use...

Hi, we're noticing significant memory growth after many calls to `BrotliG::Encode` with multithreading disabled, there appear to be memory leak problems. Some findings: - `BrotligEncoderState` destructor clears `mem_manager` but doesn't...

**Description** Linking a shader with -Fd will dump the raw ILDB part from the DXIL container instead of a valid PDB file. **Steps to Reproduce** Create a file named test.hlsl:...

bug
shader-linking
debug info

**Description** Linking a compute shader with the command-line DXC will error out if using -Fd and -Qstrip_debug together. This is not consistent with the compiler, which will output a PDB...

bug
shader-linking

**Description** DXC page faults if you attempt to feed a cs_6_3 input to the linker. **Steps to Reproduce** Create this file and name it test.hlsl: ``` Texture2D texResource : register(t900);...

bug
crash
shader-linking
incorrect-code

**Description** When using the DXC linker, the result doesn't emit anything for DXC_OUT_PDB. It looks like some additional outputs were added with PR #5678, however DXC_OUT_PDB was not one of...

bug
shader-linking

**Description** The linker keeps resource names in DXIL reflection even when the -Qstrip_reflect is used. Compiling lib_6_3 targets also leaves the resource names in too, so there doesn't appear to...

bug
reflection
shader-linking

**Description** Linking a cs_6_3 target from a library source omits the RDAT part from the compiled DXIL module. This seems to happen even if the inputs have RDAT. **Steps to...

bug
reflection
shader-linking