DirectXShaderCompiler
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DXC linker debug output isn't a valid PDB (and doesn't work with PIX)
Description Linking a shader with -Fd will dump the raw ILDB part from the DXIL container instead of a valid PDB file.
Steps to Reproduce Create a file named test.hlsl:
RWTexture2D<uint> rwTexResource[] : register(u0, space2400);
[numthreads(8, 8, 1)]
void main(uint3 dtid : SV_DispatchThreadID, uint3 gtid : SV_GroupThreadID, uint3 gid : SV_GroupID, uint gindex : SV_GroupIndex)
{
rwTexResource[0][dtid.xy] = texResource.Load(dtid.xyz);
}
Run these commands:
dxc.exe -T lib_6_3 -Zi -Qstrip_reflect -Qembed_debug -Fd testc.pdb -Fo test.lib test.hlsl
dxc.exe -link -T lib_6_3 -Zi -Qstrip_reflect -Fd test.pdb -Fo test.bin test.lib
Actual Behavior testc.pdb (the compiler output) has a valid PDB header. test.pdb does not.
"PDBs" output this way will also not load in PIX.
Environment
- DXC version dxcompiler.dll: 1.7 - 1.7.2207.3 (e9137cd1d); dxil.dll: 1.7(101.7.2207.10)
- Host Operating System Windows 10