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Blender addons that improve the game development workflow between Blender and Unreal.

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# Addon: Send to Unreal # Workflow: Export option for combining child meshes should be separated for Mesh and Collision categories # Description: Currently, combine child meshes option combines both...

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if you make a number of separate meshes, assign vertex groups and apply aramture modifier, then ue will create multiple skeleton assets for them, instead of a single one. Example:...

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### In the description paste in and edit the following: * **Addon:** send2unreal * **Workflow:** Set the scene in blender keep instance transform and animations to UE.Whether it is possible...

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* **Addon:** Send to Unreal ## Description Currently it is not possible (from what I know) to directly export animated objects (without an armature) using this addon, although it is...

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**Addon:** UE to Rigify **Question:** Hi. Is there a way to get the IK bones that come with the mannequin skeleton to tie into the rigify rig and lock to...

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* **Addon:** send2unreal * **Workflow:** For complex projects I like to use Blender Scenes for organization * **Description:** If you've already initialized send2unreal, and have the export collections in your...

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* **Addon:** Send to Unreal * **Workflow:** Create a Control Rig Blueprint with bone constraint logic when importing a Rigify asset * **Description:** To do this we need to export...

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**Send2UE** ``` Request for Instance collection support ``` * **Addon:** Send2UE * **Workflow:** This would be useful for Static Meshes specifically, making organization of assets cleaner and easier to handle....

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## Bug * **Addon:** UE to Rigify * **Steps to Reproduce the Problem:** 1. create new Template, name it "Basic" 2. select "Basic Human" metarig 3. edit the metarig (for...

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**Expected:** if materials with the same names as in Blender are found in the UE4 project, those materials should be assigned to the imported model. **Actual**: a new material (with...

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