BlenderTools
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Blender addons that improve the game development workflow between Blender and Unreal.
* **Addon:** Send2UE * **Question:** Is there a way to target an ABC export out with different Group IDs? I saw it mentioned by James Baber in the past when...
* **Addon:** SendToUnreal * **Workflow:** when you choose the option to submit to unreal, it would pop up a dialog box showing you a list of all of the meshes...
  The first pic is three objs set as child to the empty object ,only the monkey head is rotated ,and the second pic is after sending the empty...
* **Addon:** Send to Unreal * **Steps to Reproduce the Problem:** Create empty with mesh children, enter isolation mode, trigger "push assets" * **Error Log:** None * **OS:** Windows 11...
When I check the "Place in active level" option, the pushed assets are imported changing materials which in the meantime I had modified in Unreal, so I lost my work...
Is the send2unreal materials supposed to work like this? Iim having an issue sending them across without having to remake everything as its missing a few and remapping some? I...
Requires https://github.com/EpicGames/BlenderTools/pull/524 to work Fix the fact that sockets would not work with combine mesh when the parent empty has more than one children Also made the get socket function...
Hello! First off, thank you for making this amazing tool. It has been endlessly helpful in resolving a myriad of issues. I cannot praise it enough and have recommended its...
For some reason when I try to export the assets with collection names, they are only exporting in a single folder. Am I doing something wrong?  I tried without...
* **Addon:** UE to Rigify * **Steps to Reproduce the Problem:** I imported an animation for the UE 4 Male Mannequin into Blender through Send to Unreal > Picked the...