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Send to unreal - Place in active level option breaks materials

Open gentilearchitetto opened this issue 1 year ago • 0 comments

When I check the "Place in active level" option, the pushed assets are imported changing materials which in the meantime I had modified in Unreal, so I lost my work on materials setting.

The "Place in active level" option doesn't keep the material changes made in Unreal. So each time you push again from Blender to Unreal, it resets materials and you loose your work done in Unreal.

gentilearchitetto avatar Nov 10 '23 21:11 gentilearchitetto