BlenderTools
BlenderTools copied to clipboard
Send to unreal - Place in active level option breaks materials
When I check the "Place in active level" option, the pushed assets are imported changing materials which in the meantime I had modified in Unreal, so I lost my work on materials setting.
The "Place in active level" option doesn't keep the material changes made in Unreal. So each time you push again from Blender to Unreal, it resets materials and you loose your work done in Unreal.