Enoch
Enoch
@innerthunder Just out of curiosity, what happens if pokemon don't have enough HP? (In the original game, it fails with the message "But it does not have enough HP left...
@frutescens Can you show us screenshot to check this label. (English is ok.) ```Typescript "viewHallOfFame":"View Hall of Fame!", "viewEndingSplash":"View ending art!" ```
@NicusPulcis I think your PR will be merged first so even though conflict occurs I can resolve it.
@Blitz425 From now Japanese is added in beta. Could you add Japanese locale files when you merge latest beta(to resolve conflicts)? π
FYI, moveTriggers:fled is used in move.ts > ForceSwitchOutAttr class. And these moves use ForceSwitchOutAttr class. WHIRLWIND ROAR TELEPORT BATON_PASS U_TURN CIRCLE_THROW VOLT_SWITCH DRAGON_TAIL PARTING_SHOT FLIP_TURN CHILLY_RECEPTION However, in og games...
> @EnochG1 My Korean is not too great so I want to double-check my changes with you. ` "moneyWon": "μκΈμΌλ‘\n{{moneyAmount}}μμ μμ λ£μλ€!", "moneyPickedUp": "{{moneyAmount}}μμ μ£Όμ λ€!",` > > Would it be...
@Adri1 @frutescens We've talked about preferring `μ` as it was in the original game, but changing 8 sentences in this PR doesn't seem to fit the checklist (can't be split...
@mercurius-00 Can you add Japanese locales when you merge latest beta and resolve conflicts?
@eucalyptusJ IMO message key is inappropriate because trick not uses BatterTag(in data/battler-tags.ts). Could you move locales to move-trigger.ts or at least change name of message key?
@eucalyptusJ From now Japanese is added in beta. Could you merge latest beta and add Japanese locale files? π