Empty Keys

Results 6 comments of Empty Keys

there are many issues with changing resolution/window/fullscreen see my issue here #605

Hi, in my game I have simple function which tells me if mouse is over UI or not. If it's not over UI i Clear Focus every frame (after UpdateInput...

I will write it down and think about it, if there is a good way to do it.

Hi, I created very simple ModelLodComponent for my game, no fancy cross fade effects, it's just switching model based on distance from camera. ``` using EmptyKeys.CoG.Input; using Xenko.Core; using Xenko.Core.Annotations;...

I see, will think about this issue