Ell (Julian)
Ell (Julian)
The ore spawn effect was created before deepslate was added, and now it just generates any overworld-style ores in stone and none in deepslate. If possible, it should generate stone...
I often find myself accidentally clicking the start button instead of the done button when editing a segment
The start and end times would just be the earliest start time and the latest end time of all of the subsegments
Two parts to this idea, for greater flexibility: - ~~Make the crafting module's pipe emit a redstone signal once it delivered all items required for a craft (since it delivers...
Element area updates can potentially become non-recursive by using a depth-first search approach where - elements are laid out based on the layout we compute for their parents while searching...
Like mossy walls, mossy stairs, etc. Brick versions could generate even more because they'd have to be re-crafted out of stone rather than just cobblestone
You'd have to build a machine that makes certain sounds to fuel it. Like five different sounds in order or something
This isn't a major bug (since the timer always continues counting regardless of what is displayed), and going into the codeblock and back out fixes the display. But it's still...
I've only seen this happen consistently with the EnderIO crafter and specifically the pipe crafting recipe, where a second iron bar never arrives, so far. This only happens in the...
I had to remove the scaling at some point because it became incredibly difficult to apply custom scaling due to font renderer changes. Someone in the Discord is using a...