Eric

Results 235 issues of Eric

Example: https://try.haxe.org/#F28DdCCc This is an example simplified down from a case in which I wanted to use `haxe-concurrent` to perform a task, and then query the time at which it...

## Minimal reproduction https://github.com/EliteMasterEric/Issue11054/tree/488fbb13733643d5406fbcae42802b07d72652e0 ## Error Message No compile error is received, instead Java experiences an error at runtime: ``` Exception in thread "main" java.lang.ClassCastException: class haxe.root.Main$Closure_main_1 cannot be cast...

- **Haxe version:** 4.3.3 - **Flixel version:** `git` `dev` - **OpenFL version:** `9.3.2` - **Lime version:** `8.1.1` - **Affected targets:** `Windows 10` ________________________________ **Code snippet reproducing the issue**: ```haxe Reproduced...

OpenFL has functionality available which flags image data as dumped and removes the contents of `BitmapData` from RAM (while still holding a reference to the texture that has been uploaded...

Without modifying the fragment header and vertex source to replace deprecated keywords, specifying `300 es` or higher as your GLSL version (possible with openfl/openfl#2577) will break. This pull request tells...

The source code is provided as-is and we will be providing no technical support for it. The code may not work for you if you are using a bad dependency...

compiling help

**Description** Attempting to load large textures will reliably crash the Armory Player with the following message: ``` Not enough memory on image.c Buffer. outofmem ``` **To Reproduce** 1. Utilize a...

bug
has workaround

The current implementation of Tilesheets in Armory is very limited. It only provides support for grids of square sprites, and playing a range of frames from the grid in order....

Adds the ability to clip `FlxTiledSprites` inside a rectangle by assigning the `clipRect`.

[hxCodec](https://github.com/polybiusproxy/hxCodec/) is a good demonstration of this issue. 1. Use `haxelib newrepo` to create a local repository. 2. Install `hxCodec` into that local repo and try to build a project...