Eric

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I just went to make some refinements to this PR, and tried to implement your suggestion to add the static functions to the `Promise` class instead of making a new...

Oh yeah I reworked to remove PromiseResult a while back but forgot to push it, here it is.

> It will NOT be a saving as optional arguments checks are done within Lua ever since the official callback rework and due to the function not being called that...

IDK if there's a duplicate for this but this is currently slated for v0.7.

I reviewed the videos and I do not hear the issue at all. Also note that the audio files used for the game itself are fairly low quality on both...

Paths automatically checks which library has the file before using it, so this should be good. I believe characters were originally IN the level folders before moving them out due...

> @EliteMasterEric so this may or may not have broken how animate atlas characters work, since paths for animate atlases uses getLib path and now that's it's null it ONLY...

We do not provide technical support for old versions of the game.

@MidyGamy The reason it actually exists is because the audio data provided to the game on web scales with game volume, and since we wanted to maintain parity, we just...

> Can't you just divide? (I mean if it's automatically multiplied by the volume, and if you divide back, if like just multiplying by 1... It's just mathematics...) As mentioned,...