Funkin
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FIXES CHARACTER PATH ONLY CHECKING IN SHARED
so im trying to make it so it will load characters from a week dir but its not letting me so i checked and saw this was the problem so i fixed it :3
I don't think this is a good idea since I don't think it checks in shared by default
why not just place character assets in shared/images/characters?
I don't think this is a good idea since I don't think it checks in shared by default
it doesn't check in shared by default, it initially checks in preload
I don't think this is a good idea since I don't think it checks in shared by default
it doesn't check in
sharedby default, it initially checks inpreload
I know, that's kinda why I think this might cause issues
I don't think this is a good idea since I don't think it checks in shared by default
it doesn't check in
sharedby default, it initially checks inpreloadI know, that's kinda why I think this might cause issues
why tho?
why not just place character assets in
shared/images/characters?
i want to add the characters in a week type dir to save memory and just to make images look cleaner
I don't think this is a good idea since I don't think it checks in shared by default
it doesn't check in
sharedby default, it initially checks inpreloadI know, that's kinda why I think this might cause issues
how would it be an issue? it checks first for preload, then for the level path, and then shared
Paths automatically checks which library has the file before using it, so this should be good.
I believe characters were originally IN the level folders before moving them out due to issues when characters were shared between levels.
@EliteMasterEric so this may or may not have broken how animate atlas characters work, since paths for animate atlases uses getLib path and now that's it's null it ONLY checks in preload, and before that it only checked in shared, you should make it so the paths.animateAtlas takes the path and checks for its animate json file by normal getPath and then make it go back a few to the folder
@EliteMasterEric so this may or may not have broken how animate atlas characters work, since paths for animate atlases uses getLib path and now that's it's null it ONLY checks in preload, and before that it only checked in shared, you should make it so the paths.animateAtlas takes the path and checks for its animate json file by normal getPath and then make it go back a few to the folder
I don't understand what you mean, if this breaks things then Blazin' would be unplayable.
@EliteMasterEric so this may or may not have broken how animate atlas characters work, since paths for animate atlases uses getLib path and now that's it's null it ONLY checks in preload, and before that it only checked in shared, you should make it so the paths.animateAtlas takes the path and checks for its animate json file by normal getPath and then make it go back a few to the folder
I don't understand what you mean, if this breaks things then Blazin' would be unplayable.
The characters in blazin' put "shared:" in the start of the path; but mods that don't before it would work for them and now their characters are broken
kinda not a problem though? in normal flixel projects you already get assets from libraries in that way