Electroblob

Results 72 comments of Electroblob

Yes, disabling that option would be my suggestion for now, but obviously you'll lose the animations feature. I'm guessing one (or more) of the other mods you have installed is...

Are you sure? The reason I ask is that there really isn't anything else in that method that could cause it to take up all that processing time: https://github.com/Electroblob77/Wizardry/blob/3f06d2fea45b0d8a1c840e8ef87ffa14804afe90/src/main/java/electroblob/wizardry/client/animation/PlayerAnimator.java#L235-L253 Unless...

Okay, what I'll do for now is fix issue 648, then when I release the fix you can test it and see if your issue still occurs. Any chance you...

This has been suggested a few times before, it wouldn't be easy to implement but is possible. I would have to think about how to do it reliably though, I'll...

Okay, there are two things here: The `chargeup` key in the spell JSON files is a feature that I haven't implemented yet, I added the key so that when I...

Interesting, normally this is just a client-side thing. Does re-logging help?

Ok, so it generates a crash report but nothing happens in-game? Could you try getting a CC turtle to kill an evil wizard, and see whether anything weird happens (no...

Just noticed this went unanswered. You can spawn in an evil wizard with the spawn egg (under the miscellaneous tab) or with /summon, just like any other mob.

This is such an old issue that I missed it, sorry. Something is causing the player's `connection` field to be null, the industrial foregoing mob crusher may involve a fake...