Electroblob

Results 72 comments of Electroblob

Yes, disabling discovery mode is a workaround of course, although it's hardly ideal. I still need to look into this, I'll make it a priority since it's impacting numerous aspects...

Thanks for the kind words! - Global mana cost modifier: definitely feasible, I can add that - Global spell damage modifiers already exist, they're called `playerDamageScaling` and `npcDamageScaling` - Armour...

Try disabling player animations in the config. If that doesn't work, I don't know what's happening. Could you try putting the armour onto an armour stand and see if it...

Hm, interesting. I'll have a look through them and see where I can cut out some updates without causing problems.

I've gone through all receivers of `LivingUpdateEvent` and cut down the frequency wherever I can, however I think the main problem is how imbuements are handled in `WizardData` (currently it...

Hopefully the above commit will have gone some way to reducing this issue. I'm leaving it open as there is still the restructuring described above to be done (it requires...

It probably got desynced somehow, normally if this happens the effect doesn't _actually_ last forever, it's just the inventory icon that stays there. Did you try re-logging?

Hmm, I'd still like to fix this if I can. I'll see if I can reproduce it. At least it's low-impact, from what you're saying.

There seems to be something wrong with the models in the Costumemes mod. I guess if it works now then that's fine!