Leon Friedrich

Results 79 issues of Leon Friedrich

This PR makes various changes to how ActivatableUi works, including: - Null UI keys now log errors instead of being silently ignored. - Changed how hand requirements work - `InHandsOnly`...

Adds support for showing dummy verb categories in the right click context menu, for reducing the pop-in caused by server-side admin verbs. This PR also removes the "Waiting for server"...

Status: Needs Review

- Moved the system to shared - Converted to file-scoped namespace - Replaced `ToggleLight()` with new `TryToggleLight()` and `SetLight()` methods

Should pre pretty easy to do, you can just re-use the class that replays use (`GameBuildInformation`).

Issue: Feature
Difficulty: 1-Easy

This should only be merged whenever the libfreetype issue is resolved See #5076

Status: DO NOT MERGE

- Renames engine categories to use pascal case. - Requires space-wizards/space-station-14/pull/27232. - Added `IPrototypeManager.EnumerateAllParents()` for enumerating over all parents, including any that are abstract. - Added `IPrototypeManager.Categories` for retrieving lists...

Status: Requires Content PR

Fixes some IEyeManager methods that were assuming that the size of the main viewport and the size of the screen were the same. It also gets rid of some uses...

This PR makes networked `EntityEventArgs` get automatically compressed if they are over 1024 bytes (game states currently get compressed above 256 bytes). This is probably useful for systems that consistently...

Status: Awaiting Changes

This would've stopped various bugs like space-wizards/space-station-14/pull/26585

Issue: Feature

This stops events with the `ComponentEventAttribute` from being iterated over when updating an entity's subscriptions during component removal.