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Fix GetWorldViewbounds() and GetWorldViewport()

Open ElectroJr opened this issue 1 year ago • 0 comments

Fixes some IEyeManager methods that were assuming that the size of the main viewport and the size of the screen were the same. It also gets rid of some uses of CurrentMap and CurrentEye in overlay rendering code.

ElectroJr avatar Apr 21 '24 17:04 ElectroJr