Leon Friedrich
Leon Friedrich
Marked as a draft, because this isn't so much a PR as it is just me sharing my benchmark code and trying to make sense of the results. Also, disclaimer:...
Having high packet loss leads to very noticeable stuttering when starting or stopping movement in some direction. This Isn't fixed by #3000, that only deals with Server -> client packet...
Grids apply their transforms separately (or in addition to?) the main entity state handling (see `NetworkedMapManager.ApplyTransformState`), and they currently error when a grid moves across maps. AFAIK this is just...
`WritableDirProvider.GetFullPath()` has this code snippet: ```cs var relPath = path.Clean().ToRelativeSystemPath(); if (relPath.Contains("\\..") || relPath.Contains("/..")) { // Hard cap on any exploit smuggling a .. in there. // Since that could...
Revival of #2582. This PR adds a draw depths to sprite layers, which determines the order in which they are drawn. It also adds RSI-direction based overrides, so that you...
Currently waiting on #3000 Fixes #2144. Required for, and tested in-game using space-wizards/space-station-14/pull/8475.
Requires space-wizards/space-station-14/pull/9273 Fixes #2553 Fixes #2872 ## Summary The point of this PR is to fix the stuttering caused by packet loss. while also making some general changes to client...
Currently read-only permissions still permits `component.thing++;`
Pretty self explanatory. See also, space-wizards/space-station-14/issues/9620