Leon Friedrich
Leon Friedrich
#3181 sorta fixes this in that it adds a better error, but the command will currently still start the process of loading the map as a grid, when it should...
> MedibotInjectOperator has custom stuff for injections It also seems to break and spam exceptions: ``` Caught exception in entsys System.ArgumentException: Entity is not valid. (Parameter 'uid') at Robust.Shared.GameObjects.EntityManager.AddComponent[T](EntityUid uid,...
I'm currently scrapping IListen and IRadio, which will probably conflict with this pretty heavily.
The reason for this change was because the appearance component is also itself a networked component, so any changes to the component state while applying a state is either redundant,...
> I teleported to the user and he vanished. Just to clarify, this means that they appeared on you screen and then subsequently disappeared? or never appeared? Also, did the...
In future (after #11911 and space-wizards/RobustToolbox/pull/3337) are merged, you should also try using the `/fullstatereset` command to see if that does anything.
The only way I can see that error happening is if someone set a sprite or layer's scale to zero, but that shouldn't lag the server. Was this the only...
AFAICT all of these commands are client-side commands that never get sent to the sever in the first place. And to the best of my knowledge the server never somehow...
Even when joining corvax where I have no permissions at all, /quit works fine. So whatever is causing this is something else that you need to try debug, because I...
AFAIK this has since been fixed