Leon Friedrich
Leon Friedrich
Mind if I push changes that make `IComponentDelta` implement/inherit from `IComponent`, so that the `if (delta is not IComponent component)` check and some of the casts can just be removed?
> did you check if ghosts can use lathes and shit i dont think they explicitly check that you are a living person for that Yep, seems fine. It only...
Should've been fixed by #28248
I'm starting to get back into looking at light rendering stuff, mostly to try increase performance. While my motivation lasts I'll also try get around to looking at this PR...
> `IEntityManager.TryResolve(WeakEntityReference weakRef)` - expand the suite of Resolve methods for parity with the NetEntity resolvers. I've added `TryGetEntity` methods > Also consider adding these I've merged all those changes...
I can try look into it later, but it looks like a content test is failing due to an observer trying to attach itself to a terminating grid? ``` 2025-10-04T17:58:15.6365695Z...
> Entity should automatically convert to Entity adding .Owner is silly One downside is that it might make it easier for people to make some mistakes. E.g., currently this would...
Why do we need to have per-layer draw depths? I know its mentioned in #4803, but why is it actually useful, and how would it work with shaders or eventual...
> Chairs are an easy example, currently they're missing an overlay they're supposed to have which would make it so the armrest draws over the player. I think that should...
> Could this PR have broken the hitscan? If you shoot a hitscan at an entity in space, it doesn't take any damage @kanopus952 Yes it did. I don't think...