ElecSmurf
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ElecSmurf
Is there an update on this?
I have figured it out, depending on the image ratio vs available screen ratio, there can be either in width or height some empty space that needs to be taken...
After good night of sleep I found some errors and refactored to this solution. This works for all cases. ``` Offset? getPixelPosition(Offset mouseLocalLocation) { Size? screenSize = context.findRenderObject()?.paintBounds.size; double zoomFactor...