Ryan Littleton
Ryan Littleton
In resources/styles/steam.styles there are sections for `gamedetails-headerlabel-green`, `gamedetails-headerlabel-blue`, and `gamedetails-headerlabel-red`. You can change the `textcolor` property of these to any RGBA color (in the form "RED GREEN BLUE ALPHA", for...
I'd love to, but like the pop-up menu for the notifications button I can't control where it shows up. It's hard coded in Steam, sadly.
So this *should* be fixed in the dev channel, but I only tested it in english so let me know if there's still issues
The current implementation of the sidebar (which is already pretty hacky to begin with) prevents me from dynamically changing the icons. So I wouldn't be able to change the icon...
I tried this! And got really close, but the only method of doing alpha channels I could think of conflicts with hover state colors. But with Fluent Design coming soon...
I guess just gonna update this: - Linux support seems good, font size issues were more because Steam for Linux is really picky about where it loads fonts from. Need...
Unfortunately I can't control where the pop-up menu appears, and Valve never bothered to have it reposition itself if it's outside the window (it does reposition up and down for...
_Technically_ speaking this is fixed in v0.8, but only because I moved the button. It's still a problem in some customization options.
The skin has no way of telling whether the window is maximized or not, so this can't be done. Technically speaking the outlines are already non-consistent, since the outlines for...
This is a result of how Steam renders its windows. It can't avoid the default Windows frame outline, so it just tries to draw over top of them. I'm not...