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Game editor similar to RPG Maker

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- [ ] CallCommonEvent (1005) - [ ] ForceFlee (1006) - [ ] EnableCombo (1007) - [ ] ChangeClass (1008) - [ ] ChangeBattleCommands (1009) - [ ] ShowMessage (10110)...

# Main Window: - [x] Open project. - [x] Create new project. - [x] Close project. - [x] Import project. - [ ] Create new map. - [ ] Edit...

Another edge case to remember. RPG Maker Editor is smart enough to refresh actor equipment. For example if you change a weapon to 2 handed, actors weapons will update and...

We learned from Player that the worst you can have is global state ;). In editor calling across object boundaries doesn't happen very often, there are not thousands of interactions...

This (extremely obvious) idea is kinda stolen from RPG Maker MV but we should do it to reduce horizontal scrolling. Also is not essential to use tabs here, can be...

If you want to move stuff around such as items, skills, variables, etc.. in RPG Maker you have a big problem. If I want to change "Long Sword" from item...

For everything makes no sense imo (lots of work) but for Script copy-paste there could be use-cases. Also makes japanese tools and Cherrys Evt Tools usable. Need to figure out...

Enhancement

This field defaults to 0. When in the rm2k3 editor, you select the radio button to choose percent for the first time it immediately changes to 1 and can never...

_MainWindow::ImportProject_ uses _recurseAddDir_ to enumerate files in the resource directories. In theory this should handle subdirectories in the resource directories, but the implementation does not work properly. This creates problems...