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Game editor similar to RPG Maker

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Clicking around boxes for event code is nice for newbies, but it's horribly slow if you know what you're doing. I would really want some kind of way to type...

From an editor point of view there are two types of event commands: Basic event commands: The event only operates on there data (Currently the API only supports this) There...

There's a tool for 2k, 2k3, XP and VX called "Img positioner". ![imgp](https://user-images.githubusercontent.com/18174790/105461553-b0b92580-5c8d-11eb-89c6-bdbe7f0fe374.PNG) You can adjust the XY values, as it has always been done in RPG Maker, or move...

Maybe a series of commands could be in the editor (all the ones from RPG Maker, maybe some of certain plugins, like some of the commands from Maniacs Patch). Extending...

When I'm going to develop a game that uses 100% of my own resources, I must unlink all references to the use of the RTP tab by tab in the...

I know that @Ghabry has already seen it, but I think it is interesting that this feature has been noted. I made a mockup, but very possibly that feature should...

By fmatthew: There's a few use cases I see really - [ ] Reusing player logic for complicated things like tile mapping - Refactor out globals, just call functions or...

Actually making a game with many maps needs organization, the only way to separate maps is using dummy maps. Create new maps and call them "Towns", "Dungeon", etc Unused maps......

We need a chunk editing tool. This is very minimal application which loads a single LDB, LMT, LMU, or LSD file. It would only let you view chunks, and write...

We are basicly just starting development again, so lets finish the organisational part :D Some files don't use CamelCase and are completely lower, e.g. dialogfacepicker Many classes are prefixed with...

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