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Event Commands Progress List

Open Ghabry opened this issue 4 years ago • 1 comments

  • [ ] CallCommonEvent (1005)
  • [ ] ForceFlee (1006)
  • [ ] EnableCombo (1007)
  • [ ] ChangeClass (1008)
  • [ ] ChangeBattleCommands (1009)
  • [ ] ShowMessage (10110)
  • [x] MessageOptions (10120)
  • [ ] ChangeFaceGraphic (10130)
  • [ ] ShowChoice (10140)
  • [ ] InputNumber (10150)
  • [x] ControlSwitches (10210)
  • [ ] ControlVars (10220)
  • [x] TimerOperation (10230)
  • [x] ChangeGold (10310)
  • [x] ChangeItems (10320)
  • [x] ChangePartyMembers (10330)
  • [x] ChangeExp (10410)
  • [x] ChangeLevel (10420)
  • [ ] ChangeParameters (10430)
  • [ ] ChangeSkills (10440)
  • [ ] ChangeEquipment (10450)
  • [ ] ChangeHP (10460)
  • [ ] ChangeSP (10470)
  • [ ] ChangeCondition (10480)
  • [x] FullHeal (10490)
  • [ ] SimulatedAttack (10500)
  • [x] ChangeHeroName (10610)
  • [x] ChangeHeroTitle (10620)
  • [x] ChangeSpriteAssociation (10630)
  • [x] ChangeActorFace (10640)
  • [x] ChangeVehicleGraphic (10650)
  • [ ] ChangeSystemBGM (10660)
  • [ ] ChangeSystemSFX (10670)
  • [ ] ChangeSystemGraphics (10680)
  • [ ] ChangeScreenTransitions (10690)
  • [ ] EnemyEncounter (10710)
  • [ ] OpenShop (10720)
  • [ ] ShowInn (10730)
  • [ ] EnterHeroName (10740)
  • [ ] Teleport (10810)
  • [ ] MemorizeLocation (10820)
  • [ ] RecallToLocation (10830)
  • [ ] SetVehicleLocation (10850)
  • [ ] ChangeEventLocation (10860)
  • [ ] TradeEventLocations (10870)
  • [ ] StoreTerrainID (10910)
  • [ ] StoreEventID (10920)
  • [ ] EraseScreen (11010)
  • [ ] ShowScreen (11020)
  • [x] TintScreen (11030)
  • [x] FlashScreen (11040)
  • [x] ShakeScreen (11050)
  • [ ] PanScreen (11060)
  • [x] WeatherEffects (11070)
  • [ ] ShowPicture (11110)
  • [ ] MovePicture (11120)
  • [ ] ErasePicture (11130)
  • [ ] ShowBattleAnimation (11210)
  • [ ] SpriteTransparency (11310)
  • [ ] FlashSprite (11320)
  • [ ] MoveEvent (11330)
  • [ ] Wait (11410)
  • [ ] PlayBGM (11510)
  • [ ] FadeOutBGM (11520)
  • [ ] PlaySound (11550)
  • [ ] PlayMovie (11560)
  • [ ] KeyInputProc (11610)
  • [ ] ChangeMapTileset (11710)
  • [ ] ChangePBG (11720)
  • [ ] ChangeEncounterRate (11740)
  • [ ] TileSubstitution (11750)
  • [ ] TeleportTargets (11810)
  • [x] ChangeTeleportAccess (11820)
  • [ ] EscapeTarget (11830)
  • [x] ChangeEscapeAccess (11840)
  • [x] ChangeSaveAccess (11930)
  • [x] ChangeMainMenuAccess (11960)
  • [ ] ConditionalBranch (12010)
  • [ ] Label (12110)
  • [ ] JumpToLabel (12120)
  • [ ] CallEvent (12330)
  • [ ] Comment (12410)
  • [ ] ChangeMonsterHP (13110)
  • [ ] ChangeMonsterMP (13120)
  • [ ] ChangeMonsterCondition (13130)
  • [ ] ShowHiddenMonster (13150)
  • [ ] ChangeBattleBG (13210)

The following take no arguments:

  • [x] OpenLoadMenu (5001)
  • [x] ExitGame (5002)
  • [x] ToggleAtbMode (5003)
  • [x] ToggleFullscreen (5004)
  • [x] OpenVideoOptions (5005)
  • [x] ProceedWithMovement (11340)
  • [x] HaltAllMovement (11350)
  • [x] EnterExitVehicle (10840)
  • [x] MemorizeBGM (11530)
  • [x] PlayMemorizedBGM (11540)
  • [x] OpenSaveMenu (11910)
  • [x] OpenMainMenu (11950)
  • [x] Loop (12210)
  • [x] BreakLoop (12220)
  • [x] EndEventProcessing (12310)
  • [x] EraseEvent (12320)
  • [x] GameOver (12420)
  • [x] ReturntoTitleScreen (12510)
  • [x] TerminateBattle (13410)

Ghabry avatar Mar 04 '21 15:03 Ghabry

Hi there. I think code 20110 is pretty important. It seems to be required for multi-lined messages.

a2937 avatar Aug 28 '24 22:08 a2937