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Event Commands Progress List
- [ ] CallCommonEvent (1005)
- [ ] ForceFlee (1006)
- [ ] EnableCombo (1007)
- [ ] ChangeClass (1008)
- [ ] ChangeBattleCommands (1009)
- [ ] ShowMessage (10110)
- [x] MessageOptions (10120)
- [ ] ChangeFaceGraphic (10130)
- [ ] ShowChoice (10140)
- [ ] InputNumber (10150)
- [x] ControlSwitches (10210)
- [ ] ControlVars (10220)
- [x] TimerOperation (10230)
- [x] ChangeGold (10310)
- [x] ChangeItems (10320)
- [x] ChangePartyMembers (10330)
- [x] ChangeExp (10410)
- [x] ChangeLevel (10420)
- [ ] ChangeParameters (10430)
- [ ] ChangeSkills (10440)
- [ ] ChangeEquipment (10450)
- [ ] ChangeHP (10460)
- [ ] ChangeSP (10470)
- [ ] ChangeCondition (10480)
- [x] FullHeal (10490)
- [ ] SimulatedAttack (10500)
- [x] ChangeHeroName (10610)
- [x] ChangeHeroTitle (10620)
- [x] ChangeSpriteAssociation (10630)
- [x] ChangeActorFace (10640)
- [x] ChangeVehicleGraphic (10650)
- [ ] ChangeSystemBGM (10660)
- [ ] ChangeSystemSFX (10670)
- [ ] ChangeSystemGraphics (10680)
- [ ] ChangeScreenTransitions (10690)
- [ ] EnemyEncounter (10710)
- [ ] OpenShop (10720)
- [ ] ShowInn (10730)
- [ ] EnterHeroName (10740)
- [ ] Teleport (10810)
- [ ] MemorizeLocation (10820)
- [ ] RecallToLocation (10830)
- [ ] SetVehicleLocation (10850)
- [ ] ChangeEventLocation (10860)
- [ ] TradeEventLocations (10870)
- [ ] StoreTerrainID (10910)
- [ ] StoreEventID (10920)
- [ ] EraseScreen (11010)
- [ ] ShowScreen (11020)
- [x] TintScreen (11030)
- [x] FlashScreen (11040)
- [x] ShakeScreen (11050)
- [ ] PanScreen (11060)
- [x] WeatherEffects (11070)
- [ ] ShowPicture (11110)
- [ ] MovePicture (11120)
- [ ] ErasePicture (11130)
- [ ] ShowBattleAnimation (11210)
- [ ] SpriteTransparency (11310)
- [ ] FlashSprite (11320)
- [ ] MoveEvent (11330)
- [ ] Wait (11410)
- [ ] PlayBGM (11510)
- [ ] FadeOutBGM (11520)
- [ ] PlaySound (11550)
- [ ] PlayMovie (11560)
- [ ] KeyInputProc (11610)
- [ ] ChangeMapTileset (11710)
- [ ] ChangePBG (11720)
- [ ] ChangeEncounterRate (11740)
- [ ] TileSubstitution (11750)
- [ ] TeleportTargets (11810)
- [x] ChangeTeleportAccess (11820)
- [ ] EscapeTarget (11830)
- [x] ChangeEscapeAccess (11840)
- [x] ChangeSaveAccess (11930)
- [x] ChangeMainMenuAccess (11960)
- [ ] ConditionalBranch (12010)
- [ ] Label (12110)
- [ ] JumpToLabel (12120)
- [ ] CallEvent (12330)
- [ ] Comment (12410)
- [ ] ChangeMonsterHP (13110)
- [ ] ChangeMonsterMP (13120)
- [ ] ChangeMonsterCondition (13130)
- [ ] ShowHiddenMonster (13150)
- [ ] ChangeBattleBG (13210)
The following take no arguments:
- [x] OpenLoadMenu (5001)
- [x] ExitGame (5002)
- [x] ToggleAtbMode (5003)
- [x] ToggleFullscreen (5004)
- [x] OpenVideoOptions (5005)
- [x] ProceedWithMovement (11340)
- [x] HaltAllMovement (11350)
- [x] EnterExitVehicle (10840)
- [x] MemorizeBGM (11530)
- [x] PlayMemorizedBGM (11540)
- [x] OpenSaveMenu (11910)
- [x] OpenMainMenu (11950)
- [x] Loop (12210)
- [x] BreakLoop (12220)
- [x] EndEventProcessing (12310)
- [x] EraseEvent (12320)
- [x] GameOver (12420)
- [x] ReturntoTitleScreen (12510)
- [x] TerminateBattle (13410)
Hi there. I think code 20110 is pretty important. It seems to be required for multi-lined messages.