Editor
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Game editor similar to RPG Maker
Path to RTP dialog is covered by splash screen & has to be moved before user can hit `Ok` or `Cancel` to open the main interface.  OS: Windows 10...
Overview ------------------ Inspired by the [RMUI's concept art ](https://finalbossblues.com/des/rpgmacker/rmui.html), I started drawing some some concept arts for EasyRPG's UI:  It's based on Google's Material Design. There's a Qt framework...
Hi, macOS Big Sur User here. I can open a rm2k Project but if I want to add a new map I get this message: `The file /private/var/folders/4w/qt32_g8s5ms21nybw0ldrr240000gn/T/AppTranslocation/7167517A-615C-451C-8262-AE684F329C6C/d/EasyRPG Editor.app/Contents/MacOS/templates/Map0001.emu can't...
Following the recent email discussion, here the first version of the flatpak manifest: **org.easyrpg.editor.yaml** (note that json and such are also supported) ```yaml app-id: org.easyrpg.editor runtime: org.kde.Sdk runtime-version: '5.15-21.08' sdk:...
The workflow would work like this: - User Opens Event Editor - Instead of hitting ` ENTER ` to add an Event, the User hits ` CTRL + ENTER `....
I don't know how this will turn out, I'd rather propose it and it doesn't go ahead than leave it on the back burner. Apart from "Apply" and "Cancel", what...
This expoeses liblcf data structures to QML. QWidgets are kinda obsolute, so this is a first step in direction of QML. Without this binding using QML is just extremely painful...
Just as a reminder. If it works tell me and this can be directly closed.
I wonder if it would be possible for a better control about sounds: **Fade In/Out** If I want to play the sound progressively, I need to create 2 independent sounds...
Here all custom Ui that is in the editor that can't be implemented by normal Qt Widgets. Good to collect this, then the files can be stubbed by a code-generator,...