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Open Source Fan-Based EverQuest Emulator Server project
Implemented **#lootsim** command to simulate running loot benchmarks using live loot table data, using the actual loot logic ``` #lootsim [npc_type_id] [loottable_id] [iterations] [loot_log_enabled=0] ``` The simulator will spawn an...
Some live tasks make new elements available without requiring all currently active ones to be completed first. This adds the `req_activity_id` field to task activities which will mark an element...
RuleB(Combat, WaterMatchRequiredForAutoFireLoS) to True checks that both parties are in or out of the water for AutoFire to work. RuleB(Spells, WaterMatchRequiredForLoS) to True checks that both parties are in or...
The nexus portal code uses player.pl to selfcast(spells like 2708) based on proximity enter of the various spires. The lastest code no longer works, as the beacons cast the spell...
This is based on theories that have been formulated by several people about how factions are actually linked. You get hit in one faction and you "splash" the others. From...
Loot Table currently favors the first item in the loot drop. This should help remove that condition. Code by Ailia.
There were some weird cases where this code would falsely say a bot group did not exist and this would disallow summoning this botgroup as well as deleting it. Note:...
**Description:** Bard invisibility song Shauri's Sonorous Clouding will not apply when already active, so it breaks every 4th tick.  **Steps to reproduce:** - Be a bard of level 19...
**Description:** Bards are only getting skill-ups for musical instruments when they start playing instead of on each tick. **Steps to reproduce:** - Be a bard of level 5 or greater...
Events such as Cursed (PBAE Charm) and ZMYV should be able to charm more than one player without removing the prior pet. [pets.cpp#L532-L546](https://github.com/EQEmu/Server/blob/master/zone/pets.cpp#L532-L546)