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Open Source Fan-Based EverQuest Emulator Server project
So if you can bind in a keyed/locked zone, teleport bind will allow you to bring unkeyed/flagged toons into the zone. I don't think this should work like this.
* Pull down the doc_scripts2 branch * in zone you'll find perl_.cpp files. * You can also refer to https://github.com/EQEmu/Server/blob/doc_scripts_2/utils/doc_scripts/generator/perlmap.go#L79 for mappings, and add new ones if they make sense....
If I pull an aviak from ground level with a bow in South Karana, the other aviak in the tree does not agro. if I pull him while levitating at...
I think this is a player profile issue, but sometimes Tribute will have like -8m totals
This is a feature on live. For example, you have to be careful on Dragon Fear AOEs because rain spells can kill your raid as all of your raid is...
NPC AI should ignore feared mobs (npc/client) when determining aggro lists and all related functions (npc spell casting AI), unless they are the only target remaining, in which case the...
When Befriend Animal wears off , animal will still attack the opponent it was on, if the druid is out of reach. I did this with sharks and got out...
We need to manage FlyMode (gravity behavior according to MQ2) Correctly managing will allow newer clients to correctly generate running sounds on ground (they don't play them if they're FlyMode...
https://github.com/EQEmu/Server/blob/bc348dadada3f01261537a2c4fbd1ebec24ca1c6/zone/zone.cpp#L2216 Would it be possible to implement a server rule for Loot Count Modifier so that we can tweak the number of drops added to the loot tables in the...