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Open Source Fan-Based EverQuest Emulator Server project

Results 219 Server issues
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I don't have more time to investigate, so I'm adding here.

Bug

In order to get the HP bar for the pet's target to update properly the player must have the same target. RoF2 client.

Using #reloadstatic - Eliminates groundspawns from #list objects - Does not seem to impact the client's ground spawns themselves at all

This is available in all supported clients. RoF and RoF2 are the only clients that send this packet, the rest however will accept it (and use it internally w/o sending...

Feature / Enhancement
Needs Investigation

http://everquest.fanra.info/wiki/Fellowships has a pretty good rundown of it. Fellowships are awesome. While PEQ is focused on DoN, and most other servers are focused on trilogy or custom, I feel having...

Feature / Enhancement
Non-Issue
Info

this will take the item 59571, do the correct actions, then hand 59571 back to the player. other items are returned with no-needed message as expected. this only happens when...

Bug

I did a good chunk of the dirty work, but if someone else wants to PR and do the rest let me know. I'll work on this eventually otherwise. RoF2...

Feature / Enhancement
Non-Issue

When you die you respawn at your bind point with whatever mana pool you had at the time of death. If you had 12% mana when you were killed, you...

0x60F9D0 AchievementWnd::AchievementWnd 610D90 AchievementWnd::UpdateList

Feature / Enhancement
Non-Issue

When a char logs in a enable_petition_wnd flag needs to be enabled for this to be loaded plus EQUI.xml EQUI_GUIDE_PetitionQWnd.xml jumbers noted eqemu has code supporting this probably from a...

Feature / Enhancement
Non-Issue