EGAMatsu

Results 30 issues of EGAMatsu

I added new defines, specifically: 1. ULTRA64, Which is for changing blocks of code for the N64 compiler. 2. TFILTER, Enables texture filtering on the N64. 3. R480i, enabled 480i...

How possible would it be to port this over to a Mac PowerPC binary? I have a G3 machine that I want to attempt to port this to.

I get this error: ```hotdog: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by hotdog) hotdog: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by hotdog)```

Still want to know how I can compile this, how can I like, make a makefile or use the visual studio solution??????

most every japanese comment is broken. ![image](https://github.com/gyuque/snes-m7/assets/58616438/a30f98eb-b589-4be0-8d51-03d3e2e63fab)

Asking since I dont want to get my Discord account banned.

[+] Building 18.2s (5/8) => [internal] load build definition from Dockerfile 0.3s => => transferring dockerfile: 32B 0.0s => [internal] load .dockerignore 0.4s => => transferring context: 2B 0.0s =>...

So uhh, dsgmLib kinda does not work, is there a specific ver i need of devkitpro?

With Snidr's mode 7 and a modded version of the engine, textures are white ![image](https://user-images.githubusercontent.com/58616438/78611550-1847d680-781c-11ea-9b09-1826c8932e42.png)

wontfix
Runner

After 6 or so other sounds playing, bgm stops, how can i stop that?

wontfix
Runner