AncientBeast
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qol(sword-slitter): Added a 1 second delay before the second sword slitter
After the delay the enemy takes damage along with a camera shake. Do we wanna add a game log here as well? Something like, "Bounty Hunter used a bonus Sword Slitter"?
Closes #2199
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| Name | Status | Preview | Updated (UTC) |
|---|---|---|---|
| ancientbeast | ✅ Ready (Inspect) | Visit Preview | Nov 2, 2023 9:13am |
Good idea, we could have it as "Bounty Hunter used Sword Slitter twice".
Tested and something odd seems to happen if Bounty Hunter kills target unit with the first hit: there's camera shake after 1s; so obviously, shake should happen on first hit only and no more shake after 1s.
@DreadKnight Should be good to go now! Added a target dead check in so the second hit is only trigger if the target is alive.
@JoelFernandes09 Did more testing. Found one more issue, if Bounty Hunter kills the target using the second hit, a tooltip "Canceled" shows up pointlessly. That tooltip is used when toggling an ability off in various ways, never after abilities used.
@DreadKnight Gotcha, will look into this
@JoelFernandes09 Heya! Any progress with this? Eventually PRs go stale and get closed...
Hey there! My apologies. I'll take a look at this & push the fix tomorrow itself. @DreadKnight
@DreadKnight Apologies for such a delay here. Should be good now!
@JoelFernandes09 I've tested this and second attack that would kill the target doesn't happen at all. Needs more work...
@JoelFernandes09 Heya! Can you poke at this so we can finish with it before it goes stale?