AncientBeast icon indicating copy to clipboard operation
AncientBeast copied to clipboard

qol(sword-slitter): Added a 1 second delay before the second sword slitter

Open JoelFernandes09 opened this issue 2 years ago • 12 comments

After the delay the enemy takes damage along with a camera shake. Do we wanna add a game log here as well? Something like, "Bounty Hunter used a bonus Sword Slitter"?

Closes #2199

JoelFernandes09 avatar Aug 17 '23 08:08 JoelFernandes09

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Updated (UTC)
ancientbeast ✅ Ready (Inspect) Visit Preview Nov 2, 2023 9:13am

vercel[bot] avatar Aug 17 '23 08:08 vercel[bot]

👇 Click on the image for a new way to code review

Review these changes using an interactive CodeSee Map

Legend

CodeSee Map legend

ghost avatar Aug 17 '23 08:08 ghost

Good idea, we could have it as "Bounty Hunter used Sword Slitter twice".

DreadKnight avatar Aug 17 '23 15:08 DreadKnight

Tested and something odd seems to happen if Bounty Hunter kills target unit with the first hit: there's camera shake after 1s; so obviously, shake should happen on first hit only and no more shake after 1s.

DreadKnight avatar Aug 18 '23 10:08 DreadKnight

@DreadKnight Should be good to go now! Added a target dead check in so the second hit is only trigger if the target is alive.

JoelFernandes09 avatar Aug 19 '23 07:08 JoelFernandes09

@JoelFernandes09 Did more testing. Found one more issue, if Bounty Hunter kills the target using the second hit, a tooltip "Canceled" shows up pointlessly. That tooltip is used when toggling an ability off in various ways, never after abilities used.

DreadKnight avatar Sep 12 '23 11:09 DreadKnight

@DreadKnight Gotcha, will look into this

JoelFernandes09 avatar Sep 19 '23 16:09 JoelFernandes09

@JoelFernandes09 Heya! Any progress with this? Eventually PRs go stale and get closed...

DreadKnight avatar Oct 19 '23 17:10 DreadKnight

Hey there! My apologies. I'll take a look at this & push the fix tomorrow itself. @DreadKnight

JoelFernandes09 avatar Oct 19 '23 18:10 JoelFernandes09

@DreadKnight Apologies for such a delay here. Should be good now!

JoelFernandes09 avatar Nov 02 '23 09:11 JoelFernandes09

@JoelFernandes09 I've tested this and second attack that would kill the target doesn't happen at all. Needs more work...

DreadKnight avatar Nov 19 '23 14:11 DreadKnight

@JoelFernandes09 Heya! Can you poke at this so we can finish with it before it goes stale?

DreadKnight avatar Feb 10 '24 09:02 DreadKnight