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DragonBones C++ Runtime

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if (texture != currentTextureData->texture->getTexture()) { frameDisplay->setTexture(texture); // Relpace texture // polygonInfo will be override } this->_blendModeDirty = true; // Relpace texture // blendMode will be override shold be change to...

Hi @zrong @superlancelot , I've started to learn dragonbones and want to use it in cocos2d-x v3.14. Is there any example, which I can use to integrate with cocos2d-x? Does...

Hi there! Excuse me! Can you show me how to detect collision by Box2D physics or how to use function boundingbox() to detect collision. i saw that coordinate of the...

we need old edition for Cocos2d-x v3.3. thx very much.

Can u support old edition for 3.6? CCArmatureDisplay.h /** * Modify for cocos2dx 3.7, 3.8, 3.9 */ cocos2d::PolygonInfo& getPolygonInfoModify();

plist的支持我看没有,可否帮忙加上?或者编辑器的碎图拼接算法优化下以便大图最小 编辑器用的4.8.1

hi! I wonder if this runtime works only for C++, or, as the latest version of cocos support javascript through JSB, it may work without the need of a specific...

The main file : [BinaryParser](https://github.com/Relvin/dragonbones/blob/master/dragonbones/parsers/BinaryParser.h) it would be great if dragonbones support flatbuffers for small file size.

has someone can merge this? #110