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How to detect collision by Box2D physics?

Open kameal opened this issue 10 years ago • 1 comments

Hi there! Excuse me! Can you show me how to detect collision by Box2D physics or how to use function boundingbox() to detect collision. i saw that coordinate of the Armature and the ArmatureNode are not same. So, we need to convert it to same coordinate, is it right? Why don't we intergration the Box2D lib into Armature to use it? Sorry. I'm not good at English dear.

kameal avatar Jan 09 '15 08:01 kameal

@superlancelot I also need to know, how to use Physics, DragonBones and cocos2d-x together.

@kameal You got any success with it?

aseem2625 avatar Dec 18 '16 10:12 aseem2625