DragonBonesCPP
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How to detect collision by Box2D physics?
Hi there! Excuse me! Can you show me how to detect collision by Box2D physics or how to use function boundingbox() to detect collision. i saw that coordinate of the Armature and the ArmatureNode are not same. So, we need to convert it to same coordinate, is it right? Why don't we intergration the Box2D lib into Armature to use it? Sorry. I'm not good at English dear.
@superlancelot I also need to know, how to use Physics, DragonBones and cocos2d-x together.
@kameal You got any success with it?