DragonBonesCPP icon indicating copy to clipboard operation
DragonBonesCPP copied to clipboard

DragonBones C++ Runtime

Results 42 DragonBonesCPP issues
Sort by recently updated
recently updated
newest added

**I'am first time try to use dragonbones for cocos2dx, and i have this error on mac**: Undefined symbols for architecture x86_64: "dragonBones::BaseFactory::_jsonParser", referenced from: dragonBones::BaseFactory::BaseFactory(dragonBones::DataParser*) in HelloWorldScene.o "dragonBones::DragonBones::advanceTime(float)", referenced from:...

//Slot::_onClear中的一段代码 std::vector disposeDisplayList; for (const auto& pair : this->_displayList) { if ( pair.first != nullptr && pair.first != _rawDisplay && pair.first != _meshDisplay && std::find(disposeDisplayList.cbegin(), disposeDisplayList.cend(), pair) == disposeDisplayList.cend() )...

之前项目是基于5.0的分支进行开发的,发现不支持boundingbox数据读取,现在要更新到master分支。如果大版本之间能够有changelog,会比较放心

DragonBonesCPP/DragonBones/src/dragonBones/armature/Slot.cpp - line 780 if (intersectionCount > 0) { if (intersectionCount == 1 || intersectionCount == 2) { if (intersectionPointA == nullptr) { globalTransformMatrix.transformPoint(intersectionPointA->x, intersectionPointA->y, *intersectionPointA); if (intersectionPointB == nullptr)...

Is there a proper way of programatically controlling animations at runtime for bones and constraints, that would also allow for blending with other, regular animations? So far I managed to...

What is godot: https://godotengine.org It is an extremely popular MIT open source game engine. Advantages it has over cocos: - Way more features than cocos and more mature editor- can...

Please correct in JSONDataParser.cpp: - Line 275: `auto& skinName = _getString(*rawData, SKIN, DEFAULT_NAME);` to `auto skinName = _getString(*rawData, SKIN, DEFAULT_NAME);` I don't know if I am doing this wrong, but...

Can you please provide an example of Android.mk file for Cocos2d-x/proj.android-studio with the Demo classes?

While compiling i get a lot of warnings, this is really annoying. Could you fix it?

Hello great project.. SDL2 api support or example available ? Thanks