DrRevert
DrRevert
> > no easy way to remove old object files > > Build artifacts can be removed with either a [scons command](https://docs.godotengine.org/en/stable/development/compiling/introduction_to_the_buildsystem.html#cleaning-generated-files) or with Git (e.g. `git clean -fxd`) since...
> As far as I know, SCons does not support out-of-tree builds. Implementing this would require [switching to another build system](https://github.com/godotengine/godot-proposals/issues/1797). > > PS: Many IDEs/editors such as Visual Studio...
Is the dummy class (in this example `_HilbertHotel` with an underscore) still required for binding? As I understand this class used to prevent Godot to create another instance of the...
> although you'd need to change the list of solutions that are built when pressing the keyboard shortcut so that you only build one at a time. Not sure what...
Manjaro kernel version: 6.1.22-1 As for GPUs: AMD RX 6800 XT but also Intel UHD Graphics 770 (CPU i7-12700) I have my screens connected to integrated graphics as I'm doing...
Another use case is having a simpler way to connect puzzle like elements like a door and a button without using signals. Button script could have a property "is_pressed" which...