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Project or editor crashes randomly from xcb XInitThreads
Godot version
v4.1.dev.custom_build [0291fcd7b]
System information
Linux Manjaro, kernel 6.1.19, X11
Issue description
The editor or the running project sometimes crashes with the following error:
[xcb] Unknown sequence number while processing queue
[xcb] You called XInitThreads, this is not your fault
[xcb] Aborting, sorry about that.
godot.linuxbsd.editor.x86_64: xcb_io.c:278: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
Crashes are more common while a project is running, but the editor also crashed because of this a couple of times over the past week or so.
I am not using any thread-related functions in my project, physics/rendering are not threaded, the project I'm working on as this happens is a simple GUI-based game.
Steps to reproduce
This seems to happen fairly randomly.
Minimal reproduction project
N/A