Disar

Results 13 comments of Disar

So far I'm just playing with it, nothing serious. I haven't really considered the fact multiple agents could use the same instanced tree. But I can imagine that always starting...

I don't see how it looks like a spaceship control panel. It barely offers any options or features. But whatever works. Plugins sound good too ( although I'd argue a...

Also maybe move that code between some `#if kha_debug` or something? Or would that not be worth it?

Further testing shows that Depth16 also draws properly with g4. Might be gpu specific. It works on the Mali gpu.

I'm having a bit of trouble why you need it to be that way. You always call `end` before calling a new `begin`. I do know that `begin` binds the...

> To use g2 do I need to know about vbo should I care, I'm simply pointing out how g2 functions as it's very common for a "batching" system to...

Im hoping the `creating a render target every frame` was an oversight ( I noticed it too) . But I don't think that's Nanjizals issue. I think he is struggling...

Yes I understand, I'm just pointing out his problem. Close it at your own will ( or wait until nanjizal does if he has something to add ).

Render targets can be created outside of the render loop. It only creates an image buffer you can bind and write too. You should just create render targets where you...

It seems that calling `g4.setPipeline(_shaderPipeline);` works, so somewhere in the g2 implementation it goes wrong.