Nathan Adams
Nathan Adams
These would be very useful for us, we bulk create a lot of APIs and it's a significant cost on some machines to do that concurrently - especially with webgl...
Confirmed that this is still happening. This happens extremely often with Ruffle and it's starting to make our visual tests quite flaky
Looks like there's still another cause somewhere. This is on 0.19.3: ``` [WARN wgpu_hal::auxil::dxgi::exception] ID3D12Device::CreateHeap: Specifying D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE on pDesc can have a large performance impact. [ STATE_CREATION WARNING #1318: WRITE_COMBINE_PERFORMANCE_WARNING]...
We've switched to this library too and this is very much a feature we'd love to have as well, it takes more time calculating upfront if a test will be...
All the requirements for MVP have now been hit, and from here it's a matter of overall API implementation (currently notable is more XML progress for some games). I'm going...
> With #9265, this now fails with `ERROR ruffle_core::timer: Unhandled AVM2 error in timer callback: RustError("EOFError: Reached EOF")`. @Lord-McSweeney This might be fixed with the most recent changes, but I...
Performance seems to be lots of BitmapData.draw & read. We can possibly specialize copyPixels to do a gpu copy when both images are currently on gpu
@Aaron1011 wanna give it one last rebase and see if we can finally land this?
Thank you! Any chance of a test? :D
> At least for me on Fedora, this seems to have added a dependency, as I had to do this. If there's an equivalent dependency added to Ubuntu it should...